Hire the Best Texture Artist Specialists
Kolkata, India
3D Asset Artist | AAA Games & Film | 11+ Years Experience I’m a Senior 3D Artist with 11+ years of experience across AAA games, VFX, and CG animation, delivering high-quality assets for professional production pipelines. I've contributed to projects including Sonic 2, Detective Pikachu, Call of Duty: Cold War, and FIFA 2022, consistently maintaining a 5-star client track record on Upwork. I specialize in creating: Characters Vehicles Weapons Props Game-ready and cinematic assets - from concept art, scans, or creative briefs. Expertise High-poly sculpting & hard-surface modeling Retopology & scan cleanup PBR texturing, UV mapping & look development Game-ready optimization & 3D print prep Realistic and stylized workflows Software Maya, ZBrush, Substance Painter, Mari, Mudbox, and Marvelous Designer. Focused on delivering production-ready assets with strong artistic quality, clean topology, and efficient workflows for games, film, and realtime applications.
- 3D Texturing
- 3D Modeling
- 3D Design
- 3D Texturing & Lighting
- Digital Art
- 3D Game Art
- Game Background & Environment
- Adobe Substance 3D
- Character Modeling
- 3D Sculpting
- Texturing & Shading
- Prop Design
- 3D Rigging
- AI Image Generator
- AI Content Creation
Maracay, Venezuela
⭐⭐⭐⭐⭐ 𝗘𝗫𝗣𝗘𝗥𝗧 𝗪𝗢𝗥𝗞 + 𝗤𝗨𝗜𝗖𝗞 𝗧𝗨𝗥𝗡𝗔𝗥𝗢𝗨𝗡𝗗 3D artist specializing in characters, with experience in AAA projects and mobile games. My work ranges from high-resolution sculpting and retopology to PBR map generation and optimization for real-time engines. I am proficient in tools such as ZBrush, Substance Painter, Blender/Maya, Marmoset Toolbag, and Unreal/Unity, ranging from high-resolution modeling and retopology to the production of materials and maps ready for integration. I am a motivated, consistent, and responsible person; I enjoy continuous learning and developing more efficient techniques and workflows so that each character has a strong visual presence and performs well in production. I am always open to new creative challenges and collaborations within the video game industry.
- 3D Texturing
- 3D Design
- 3D Modeling
- Pixologic Zbrush
- Blender
- 3D Art
- 3D Game Art
- Substance Painter
- Character Modeling
- Cartoon Character
- 3D Model
- 3D Sculpting
- 3D Clothing Design
- 3D Printing
- 3D Avatar
Hanoi, Vietnam
I am a 3D Game Artist specializing in 3D GAME & 3D PRINTING and LEVEL DESIGN. With a strong focus on stylized art and hand-painted textures, I have participated in various AAA and mobile game projects, bringing characters, environments, and props to life with attention to detail and storytelling. Here, briefly, what I can bring to you: ⭐3D game Art stylized, hand-painted, realistic ⭐Level design, Environment 3D model ⭐ Roblox Asset Creator ⭐Character 3D model ⭐Prop 3D model ⭐3D game Lowpoly ⭐ Sculpt high-poly model ⭐Vehicle 3D model ⭐HardSurface 3D model I'm passionate about delivering high-quality, immersive visuals that enhance gameplay experiences. With many years of experience in 3d outsourcing, I can adapt quickly to different projects and a scientific, flexible workflow.
- Game
- Game Art
- 3D Modeling
- Texture Mapping
- Concept Design
- Game Asset
- Game Prop
- 3D Design
- Rendering
- Material Design
- AR & VR
- Texture Pattern
- Level Design
Vinnytsya, Ukraine
👋 Hi! My name is Andrii, and I’m a 3D artist with a strong focus on realistic and game-ready models created in Blender — optimized for Unreal Engine, Unity, 3D printing, and e-commerce presentation. 🔧 My Core Skills: -Low/mid poly modeling with clean and efficient topology -Baking high poly detail into optimized low poly assets -UV unwrapping and PBR texturing using Substance Painter -Product modeling for e-commerce (bottles, packaging, accessories, cosmetics) -High-quality mockups and renders for product catalogs and marketplaces - Character and prop creation for games and AR/VR -Rigging and animation-ready assets -STL-ready models for 3D printing with clean geometry and correct scale 🛒 E-commerce Focus: -I create realistic, clean, and optimized 3D product models and mockups -I support clients with CGI renders for online shops, Amazon, Shopify, etc. -I ensure brand consistency and visual clarity across product lines 💡 Why Clients Choose Me: -Detail-oriented and quality-focused work -Fast, reliable, and deadline-respecting -Flexible with different visual styles and technical needs -Experienced in both real-time rendering and offline rendering pipelines -Clear communication and long-term collaboration mindset 📈 Let’s work together — whether you need a game asset, a detailed product mockup for your store, or a printable 3D model — I’m ready to help you bring your ideas to life! 📈 I'm looking for long-term collaborations with clients who need a reliable and dedicated 3D specialist. Let’s bring your ideas to life with professional 3D solutions!
- 3D Modeling
- 3D Animation
- 3D Game Art
- Modeling
- Game Asset
- Realistic
- Blender
- Substance Painter
- Pixologic Zbrush
- 3D Printing
- Level Design
- Unreal Engine
- Marmoset Toolbag
- Unity
- Rendering
Kuala Lumpur, Malaysia
I am a 2D and 3D Artist with a specialize expertise on stylized, low to mid poly 3D with hand painted texture. I often combine my ability to do concept design and 3D modelling into my work flow to speed up the creative process on the projects. Most of my work revolve around creating characters, assets and environment for interactive entertainment such as video game and AR/VR. Visit my Artstation page : alternape.artstation.com I am part of Omabuarts Studio and we also produce 3d asset for kids content. Omabuarts Sketchfab : sketchfab.com/omabuarts
- 3D Texturing
- Adobe Photoshop
- Character Design
- 3D Rigging
- 3D Animation
- 3D Printing
- UV Mapping
- 3D Modeling
- Low Poly
Ho Chi Minh City, Vietnam
Hi, I'm Dung (Dunx). I'm a 3D Artist specializing in realistic game props, using Blender as my primary tool. I offer a full modeling and texturing pipeline for game-ready assets, optimized for real-time engines like Unity and Unreal Engine. Whether you need weapons, tools, industrial objects, electronics, or furniture, I can help bring them to life with high-quality detail and performance in mind. ✅ What I deliver: • Low-poly 3D modeling with clean topology • UV unwrapping and layout for efficient texturing • High-quality **PBR texture maps**: BaseColor, Roughness, Metallic, Normal, AO • Baking from high-poly to low-poly (if needed) • Game-ready exports: FBX, OBJ, GLB • Consistent naming, hierarchy, and organized file delivery 🛠️ Tools I use: • Blender, Maya, Zbrush (modeling, UV, baking) • Substance Painter (PBR texturing) My focus is on detail, realism, and optimization. I work with both indie developers and studios to create assets that look great and run smoothly in-game. Let’s work together to bring your game world to life!
- 3D Texturing
- Blender
- 3D Modeling
- 3D Game Art
- 3D Vehicle Modeling
- Game Art
- Game Prop
- Game Asset
- Substance Painter
- 3D Art
- 3D Texturing & Lighting
- 3D Model
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